We are proud to introduce the awesome people helped create this game.
"Working on RunWithMe was a lot of fun since the collaboration with the team was always free of any headaches. I ran into many interesting challenges creatively and was given a lot of room to solve them my way. The way Run With Me is telling their stories is new and exciting to me and I hope that many people will dive into this fantastic world and experience all its adventures."
"In this collaboration, I was the artist working on the traditional painting scene featuring the protagonist of the story in a fantastic and mystical scene. It was a pleasure for me to rediscover watercolour painting which I almost forgot was my first love in the art field, as nowadays every visual art, be it in games, or in the whole visual communication field is mostly digital. Thank you to Sophia for this idea to showcase traditional art in this modern game, which I think add depth and beautiful texture to the story. It was a pleasure working on this project!'
"Working on Run With me was a lot of fun since the collaboration with the team was always free of any headaches. I ran into many interesting challenges creatively and was given a lot of room to solve them my way. The way Run With Me is telling their stories is new and exciting to me and I hope that many people will dive into this fantastic world and experience all its adventures."
"In this collaboration, I was the artist working on the traditional painting scene featuring the protagonist of the story in a fantastic and mystical scene. It was a pleasure for me to rediscover watercolour painting which I almost forgot was my first love in the art field, as nowadays every visual art, be it in games, or in the whole visual communication field is mostly digital. Thank you to Sophia for this idea to showcase traditional art in this modern game, which I think add depth and beautiful texture to the story. It was a pleasure working on this project!'
"First time that I Have ever made a concept for a creature and now I CAN NOT WAIT to see this little guy with his flamethrower!"
"As an artist and linguist, I like to weave images and words into new forms that excite the imagination. Mystery and fantasy have always fascinated me, and so it was an absolute pleasure to translate RunWithMe into English. The imaginative worlds and characters became so real to me. I can’t wait to meet them again in the game!"
Without me the characters wouldn't have survived even the first pages. I am clearly the most important creature in this story - therefore I can wholeheartedly recommend it. More cats would be good though.
Without me the characters wouldn't have survived even the first pages. I am clearly the most important creature in this story – therefore I can wholeheartedly recommend it. More cats would be good though.
"First time that I Have ever made a concept for a creature and now I CAN NOT WAIT to see this little guy with his flamethrower!"
"As an artist and linguist, I like to weave images and words into new forms that excite the imagination. Mystery and fantasy have always fascinated me, and so it was an absolute pleasure to translate RunWithMe into English. The imaginative worlds and characters became so real to me. I can’t wait to meet them again in the game!"
It was a pleasure for me to help create the magical worlds with all their people and creatures. Especially the tricky challenge of maintaining logical connections across so many storylines and under all eventualities was fun. I was involved from the first idea through narrative design, was a driving force in story writing, and copyedited the English translation. Self-taught, I became an expert in the Ink scripting language and was able to support the game development process in post-production as well. Being part of this magical project was a great experience.
Without me the characters wouldn't have survived even the first pages. I am clearly the most important creature in this story - therefore I can wholeheartedly recommend it. More cats would be good though.